Prototype 02 now available

You can find the prototype here.

Improvements from Prototype 01 include:

  • Camera now uses Cinemachine. Much nicer camera system and also has a confiner component so I can keep the camera inside the level.
  • AI is slightly smarter. Upon losing the player from the Field of Vision, it will travel to the last known position to attempt to spot the player.
    • There is some obvious tuning that is needed. I may still evolve this AI more in the near future.
  • There is some UI menus starting to take shape. They are very basic but they still exist

Current issues include the following: (Will add more as they arise)

  • Better visual feedback on the guard field of view so people can avoid it.
  • Better art. I used tile sprites from OpenGameArt.com to so the level and the player/guard are using basic Unity Sprites

Future improvements include:

  • Better UI
  • Start adding some storyline elements
  • A proper development blog. (Once I know what Iā€™m doing that is)
  • A Google Forms survey so people can start contributing feedback
Written on April 12, 2019